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Windsor Castle

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

United States Pony Clubs
4041 Iron Works Parkway
Lexington, KY 40511-8462
Phone:  (859) 254-7669
Fax:  (859) 233-4652

Windsor Castle


Skills Needed:
  Vaulting, pickup, and putdown skills

 

windsor1.jpg (19805 bytes)

Picking the Golden Orb from the Moat

windsor2.jpg (14132 bytes)

Placing the Golden Orb back on the Castle Turret


Equipment Required:

  • One 5-gallon water bucket filled 1/2 with water (the moat)
  • One 28" traffic cone (the castle) Note: This is a change from the 26" size listed in the rulebook.
  • One croquet or bocce ball spray painted gold (golden orb)

Game Setup:

Place the traffic cone at Line B. Place the turret holder in the hole of the traffic cone. Place the bucket of water halfway between Line B and Line C. Riders 1 & 3 start behind Line A and riders 2 & 4 start behind Line C. Riders 3 & 4 must start the race behind the 6-yard line. Give the turret to rider 1 and the orb to rider 2.

games_windsor.gif (2352 bytes)


Game Play:

On the signal to start, rider number one takes the Turret and rides to the Castle, placing the Turret on the turret holder. He or she then rides to cross Line C. Rider number two rides to the Castle and places the Orb on top of the Turret, then crosses the start/finish line. Rider number three is the robber, who rides to the castle, steals the Orb, and drops it into the Moat (bucket) before going on to cross Line C. Rider number four rescues the Orb from the Moat, replaces it on the Turret and continues on to cross the finish line. The orb may be retrieved from the moat either mounted or dismounted. The winning team is the one whose rider number four is first over the finish line, mounted, and having completed correctly all the phases of the race.

If the Turret or the Orb is dropped (or if the rider misses the Moat when dropping the Orb), they may be retrieved mounted or dismounted. If the Turret or the Castle is knocked over, it must be reset either mounted or dismounted.


Correction rules:

  • If the rider drops any of the equipment, he may pick it up mounted or unmounted.

  • If the rider knocks over the castle, he must reset it and any other equipment on it,

  • If the rider knocks over the bucket, he must reset the bucket. He does not have to refill the bucket with water.


Special Tips:

  • Remember the holding area line (6-yard line) is six yards from Line A and Line C.  During the playing of the games only the next rider out may be in front of this line.  All others must be behind it in the holding area.  If there are more than one outgoing rider in front of the 6-yard line, the team will be eliminated for that game.

  • All riders should practice picking up the orb from the bucket of water while mounted. Usually the rider on the smallest and/or steadiest  pony does this step during the competition.

  • All riders should make sure the pony is steady before placing the turret or the orb.

  • The riders should not let go of the equipment until he is sure it will stay and not fall off. It is quicker to retry than have to dismount and correct a mistake.

  • See the pickup and putdown tips for more ideas.



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