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Games Play
Ball & Bucket Race
Ball & Cone Race
Ball & Racket Race
Balloon Race
Bending Race
Bottle Race
The Canadian Race
Carton Race
Egg & Racquet Race
Fishing Race
Five Flag Race
Golf Ball & Spoon
Hi-Low Race
Housewife Scurry
Hula-hoop Race
Hurdle Race
Litter Race
Mug Race
Mug Shuffle
Needle & Thread
Old Sock Race
Pony Club Race
Pony Express Race
Postman's Chase
Potato Race
Pyramid Race
Ring Race
Rope Race
Sack Race
Spillers Pole Race
Stepping Stone Dash
Sword Race
Tack Shop Race
Three-Legged Race
Tool Box Race
Two-Flag Race
Three-Mug Race
Windsor Castle
United
States Pony Clubs
4041 Iron Works Parkway
Lexington, KY 40511-8462
Phone: (859) 254-7669
Fax: (859) 233-4652
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| Skills
Needed: Pickup and handoff skills |
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Equipment Required: |
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- Four rubber rings, 4" vacuum cleaner
belts. The rings can be colored or taped for visibilty.
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Game Setup:
Place four bending
poles 24 to 30 apart evenly spaced between Line A and Line C. Place a rubber
ring in the slot at the top of each bending pole. Riders 1 & 3 start the race behind
Line A and riders 2 & 4 start the race behind Line C. Riders 3 & 4 must start the
race behind the 6-yard line. Give the sword to rider 1.
Game Play:
Rider 1 carrying the sword, rides to one of the poles, and picks the ring off the pole
with the sword. He then rides to the changeover line and after crossing the line, hands
the sword to rider 2. Both riders may only touch the handle of the sword. The rings may
not be held on the sword at any time except when remounting after a correction. Riders 2,
3, & 4 complete the race in the same manner alternating changeover lines. The winning
team is the team whose fourth rider crosses the finish line mounted with all four rings on
the sword. Riders should NOT bend the poles.
Correction rules:
If the rider drops a ring,
the rider may retrieve it mounted or unmounted., by hand or with the sword. He must resume
the race from the point where he dropped the ring. The rider is allowed to hold the ring
on the sword until he is ready to resume the race.
If the pole is knocked over
while picking the ring, it does NOT need to be reset.
If the rider misses one
ring, he may pick a ring from another pole. However, if the ring falls to the ground, the
rider must pick up that ring and only that ring.
Special Tips:
- Remember the holding area line (6-yard line) is six yards from Line A and
Line C. During the playing of the games only the next rider out may be in front of
this line. All others must be behind it in the holding area. If there are more
than one outgoing rider in front of the 6-yard line, the team will be eliminated for that
game.
Riders should hold the sword
with his index finger laying down the handle. Do not cross over the cross piece however.
This will make it easier to steady the sword and point at the ring. This method makes the
sword an extension of the riders arm.
The team should work out
their strategy for picking up the rings ahead of time. Then the rider can concentrate on
picking up his ring. However, if the rider misses, just pick up the next available ring.

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