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Games Play Ball & Bucket Race Ball & Cone Race Ball & Racket Race Balloon Race Bending Race Bottle Race The Canadian Race Carton Race Egg & Racquet Race Fishing Race Five Flag Race Golf Ball & Spoon Hi-Low Race Housewife Scurry Hula-hoop Race Hurdle Race Litter Race Mug Race Mug Shuffle Needle & Thread Old Sock Race Pony Club Race Pony Express Race Postman's Chase Potato Race Pyramid Race Ring Race Rope Race Sack Race Spillers Pole Race Stepping Stone Dash Sword Race Tack Shop Race Three-Legged Race Tool Box Race Two-Flag Race Three-Mug Race Windsor Castle
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Game Setup: Three yards beyond the changeover line there will be seven lettered cylinders, with letters P,I,L,L,E,R and S, lined up in any order perpendicular to the changeover line. A bending pole (the Spillers Pole) will be on the Center line of the arena. Rider number one will begin with a cylinder lettered “S”. Game Play: On the signal to start, rider number one will ride forward to the Spiller’s pole (bending pole) and slot the cylinder over the pole. Rider one continues to the far end, dismounts and collects the letter “R”. He/she remounts and returns to the center where he/she slots the “R” onto the pole. He/she then returns to the far end, dismounts and collects carton “E”, remounts and rides to the start/finish line to hand cylinder “E” to rider two. Rider numbers three and four repeat the process until the word “SPILLERS” can be read from the top to the bottom of the pole. Rider four slots the final “S” over the pole on his/her way back and crosses the finish line. The winning team will be the one whose rider four is first over the finish line, with the word “SPILLERS” spelled correctly from the top to the bottom of the pole. Correction rules:
Special Tips:
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