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Games Play
Ball & Bucket Race
Ball & Cone Race
Ball & Racket Race
Balloon Race
Bending Race
Bottle Race
The Canadian Race
Carton Race
Egg & Racquet Race
Fishing Race
Five Flag Race
Golf Ball & Spoon
Hi-Low Race
Housewife Scurry
Hula-hoop Race
Hurdle Race
Litter Race
Mug Race
Mug Shuffle
Needle & Thread
Old Sock Race
Pony Club Race
Pony Express Race
Postman's Chase
Potato Race
Pyramid Race
Ring Race
Rope Race
Sack Race
Spillers Pole Race
Stepping Stone Dash
Sword Race
Tack Shop Race
Three-Legged Race
Tool Box Race
Two-Flag Race
Three-Mug Race
Windsor Castle
United
States Pony Clubs
4041 Iron Works Parkway
Lexington, KY 40511-8462
Phone: (859) 254-7669
Fax: (859) 233-4652
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Skills Needed: Handoff skills
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Equipment Required: |
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Game Setup:
Riders 1 & 3 start
the race behind Line A. Riders 2 & 4 start the race behind Line C. Riders 3 & 4
must start the race behind the 6-yard line. Give the feed sack to rider 1.
Game Play:
Rider number one, carrying the sack, will ride forward, dismount and get into the sack
before crossing the cen-ter line (line B) then run or hop across the changeover line in
the sack, leading his or her pony. Rider number one gets out of the sack and hands it to
rider number two. Riders number two, three, and four will complete the course in the same
manner up and down the arena successively. The winning team will be the one whose rider
number four in the sack, leading his/her pony, crosses the finish line first. All six legs
must cross the finish line to complete the race.
Getting out of the sack and
handing it over must be done behind lines A or C; both the rider and all four legs of the
pony must be over the line before the rider gets out of the sack and hands it over. Only
the rider, while getting into the sack, must remain behind line B; if the pony wanders
across the line it does not matter. No competitor is allowed to get help from the pony
either by holding onto the mane, the neck, the saddle, or any part of the bridle held
close to the bit (leaning on the bridle for support).
Correction rules:
If the rider gets out of the
sack or hands over the sack before crossing all six legs cross the changeover line, he
must get back in the sack and cross the changeover line with his pony.
If the rider drops the sack
before getting to Line B, he may pick up the sack mounted or unmounted.
Special Tips:
Remember the holding
area line (6-yard line) is six yards from Line A and Line C. During the playing of
the games only the next rider out may be in front of this line. All others must be
behind it in the holding area. If there are more than one outgoing rider in front of
the 6-yard line, the team will be eliminated for that game.
Riders should try all hopping techniques and pick the fastest one:
hopping forwards, backwards, sideways, diagonally or even running in the bag (good for
small feet).
Riders should practice trotting ponies in hand before practicing the
race.
Riders should make sure the ponies are accustomed to flapping sacks
before starting this race.
Riders should make sure they are on the correct side of Line B when
dismounting and getting into the sack. The rider and the pony must stop before Line
B. The rider can not cross Line B before he has both feet in the feed sack. If the
pony wanders over the line however, that is not a problem.
Riders should make sure ALL of the ponys legs are across the
finish line before he quits hopping.

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