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Games Play
Ball & Bucket Race
Ball & Cone Race
Ball & Racket Race
Balloon Race
Bending Race
Bottle Race
The Canadian Race
Carton Race
Egg & Racquet Race
Fishing Race
Five Flag Race
Golf Ball & Spoon
Hi-Low Race
Housewife Scurry
Hula-hoop Race
Hurdle Race
Litter Race
Mug Race
Mug Shuffle
Needle & Thread
Old Sock Race
Pony Club Race
Pony Express Race
Postman's Chase
Potato Race
Pyramid Race
Ring Race
Rope Race
Sack Race
Spillers Pole Race
Stepping Stone Dash
Sword Race
Tack Shop Race
Three-Legged Race
Tool Box Race
Two-Flag Race
Three-Mug Race
Windsor Castle
United
States Pony Clubs
4041 Iron Works Parkway
Lexington, KY 40511-8462
Phone: (859) 254-7669
Fax: (859) 233-4652
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| Skills
Needed: Pickup, putdown, & handoffs skills. |
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Equipment Required: |
- Two bending poles with ring holders attached
(First ring holder: 2"x2"x20"
piece of wood in which four sections of ½" wooden dowel, 3" long, have been set
and glued at 5" intervals. Second Ring holder: 2"x2"x10", ½"
dowel, 6" long set and glued at the center, all the dowels should be fastened so they
slope upward slightly) Secure the ring holders to the top section of the bending pole with
duck tape.
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- Five round rubber rings (vacuum cleaner 4"
belts) The rings can be colored or taped for extra visibility.
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Game Setup:
Place the bending pole with the ring
holder two at Line C with the dowel facing the outside of the arena. Place the bending
pole with the ring holder one 15 yards inside the arena from Line A. The four dowels
should be facing Line A. A ring is hung from each of the four dowels. All riders start the
race behind Line A. Riders 2, 3, & 4 must start the race behind the 6-yard line.
Give the fifth ring to rider 1.
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Game Play:
Rider number one carrying a ring, will ride to the far end
of the arena and hang his/her ring on the dowel. Then rider
number one rides back, collecting a ring from the pole near
line A and hands the ring to the rider number two. Riders
two, three and four will complete the course in the same
manner, with the rider number four carrying the last ring
over the finish line. Should the ring be dropped or knocked
off the ring holder dowel (line A), the rider must dismount,
replace the ring, remount and take the ring from the dowel
while mounted. If a ring placed by a previous rider is
knocked down in an attempt to place the ring on the dowel
(line C), the rider must dismount and may replace that ring
while dismounted. However, each rider must place his/her own
ring while mounted. If either holder is knocked over, the rider
must dismount and reset it. If the rider has not yet taken or placed a ring, he/she must
remount to do so.
Correction rules:
If the rider drops his ring,
he may pick it up mounted or unmounted.
If the rider drops the ring while
placing his ring on the holder at Line C, then he must pick up the ring and place it
on the ring holder while MOUNTED. The rider can pick up the ring unmounted (or mounted)..
But he must be mounted when placing the ring on the holder.
If the rider knocks off his ring
while attempting to pick it up off the ring holder at Line A, then he must pick up the
ring and place it back on the ring holder before attempting to pick it up again. He
can replace the dropped ring on the holder while mounted or unmounted. He must pick
up the ring from the holder while MOUNTED.
If the rider knocks off other
riders rings while attempting to place the ring or pick up the ring, he may put
those rings back while unmounted. But the rider must place his own ring on the holder or
pick up his ring while MOUNTED.
Special Tips:
Remember the holding
area line (6-yard line) is six yards from Line A and Line C. During the playing of
the games only the next rider out may be in front of this line. All others must be
behind it in the holding area. If there are more than one outgoing rider in front of
the 6-yard line, the team will be eliminated for that game.
The coach should make doubly sure that all the riders know the
correction rules for this game. This race causes many teams to be eliminated because the
team members make incorrect corrections.
Riders should pick up the ring with ONE finger and should slow down to
almost a stop in plenty of time before attempting to pick up the ring. It is better to
retry while mounted than stop to make corrections.

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Games Committee!
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