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United States Pony Clubs
4041 Iron Works Parkway
Lexington, KY 40511-8462
Phone:  (859) 254-7669
Fax:  (859) 233-4652

Ring Race

Skills Needed: Pickup, putdown, & handoffs skills.

ring.gif (2797 bytes)


Equipment Required:

  • Two bending poles with ring holders attached (First ring holder: 2"x2"x20" piece of wood in which four sections of ½" wooden dowel, 3" long, have been set and glued at 5" intervals. Second Ring holder: 2"x2"x10", ½" dowel, 6" long set and glued at the center, all the dowels should be fastened so they slope upward slightly) Secure the ring holders to the top section of the bending pole with duck tape.
  • Five round rubber rings (vacuum cleaner 4" belts) The rings can be colored or taped for extra visibility.

Game Setup:

Place the bending pole with the ring holder two at Line C with the dowel facing the outside of the arena. Place the bending pole with the ring holder one 15 yards inside the arena from Line A. The four dowels should be facing Line A. A ring is hung from each of the four dowels. All riders start the race behind Line A. Riders 2, 3, & 4 must start the race behind the 6-yard line.   Give the fifth ring to rider 1.

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ring2.jpg (20876 bytes)


games_ring.gif (2638 bytes)


Game Play:

Rider number one carrying a ring, will ride to the far end of the arena and hang his/her ring on the dowel. Then rider number one rides back, collecting a ring from the pole near line A and hands the ring to the rider number two. Riders two, three and four will complete the course in the same manner, with the rider number four carrying the last ring over the finish line. Should the ring be dropped or knocked off the ring holder dowel (line A), the rider must dismount, replace the ring, remount and take the ring from the dowel while mounted. If a ring placed by a previous rider is knocked down in an attempt to place the ring on the dowel (line C), the rider must dismount and may replace that ring while dismounted. However, each rider must place his/her own ring while mounted. If either holder is knocked over, the rider must dismount and reset it. If the rider has not yet taken or placed a ring, he/she must remount to do so.


Correction rules:

  • If the rider drops his ring, he may pick it up mounted or unmounted.

  • If the rider drops the ring while placing his ring on the holder at  Line C, then he must pick up the ring and place it on the ring holder while MOUNTED. The rider can pick up the ring unmounted (or mounted).. But he must be mounted when placing the ring on the holder.

  • If the rider knocks off his ring while attempting to pick it up off the ring holder at Line A, then he must pick up the ring and place it back on the ring holder before attempting to pick it up again.  He can replace the dropped ring on the holder while mounted or unmounted.  He must pick up the ring from the holder while MOUNTED.

  • If the rider knocks off other riders’ rings while attempting to place the ring or pick up the ring, he may put those rings back while unmounted. But the rider must place his own ring on the holder or pick up his ring while MOUNTED.


Special Tips:

  • Remember the holding area line (6-yard line) is six yards from Line A and Line C.  During the playing of the games only the next rider out may be in front of this line.  All others must be behind it in the holding area.  If there are more than one outgoing rider in front of the 6-yard line, the team will be eliminated for that game.

  • The coach should make doubly sure that all the riders know the correction rules for this game. This race causes many teams to be eliminated because the team members make incorrect corrections.

  • Riders should pick up the ring with ONE finger and should slow down to almost a stop in plenty of time before attempting to pick up the ring. It is better to retry while mounted than stop to make corrections.



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