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Games Play
Ball & Bucket Race
Ball & Cone Race
Ball & Racket Race
Balloon Race
Bending Race
Bottle Race
The Canadian Race
Carton Race
Egg & Racquet Race
Fishing Race
Five Flag Race
Golf Ball & Spoon
Hi-Low Race
Housewife Scurry
Hula-hoop Race
Hurdle Race
Litter Race
Mug Race
Mug Shuffle
Needle & Thread
Old Sock Race
Pony Club Race
Pony Express Race
Postman's Chase
Potato Race
Pyramid Race
Ring Race
Rope Race
Sack Race
Spillers Pole Race
Stepping Stone Dash
Sword Race
Tack Shop Race
Three-Legged Race
Tool Box Race
Two-Flag Race
Three-Mug Race
Windsor Castle
United
States Pony Clubs
4041 Iron Works Parkway
Lexington, KY 40511-8462
Phone: (859) 254-7669
Fax: (859) 233-4652
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Needed: Pickup, vaulting, and handoff skills |
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Equipment Required: |
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- Four weighted envelopes (place a piece of
thin cardboard to make the envelopes stiff)
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Game Setup:
The bending poles should be set in a straight line, two on each
side of line B, 24 to 30 feet from line B. The remaining poles should be set 24 to 30 feet
one on either side of the first two poles.
Riders 1 & 3 start the race be behind Line A and riders 2 & 4 start the race
behind Line C. Riders 3 & 4 must start the race behind the 6-yard line. Give the feed
sack to Rider 1.
Game Play:
At the signal to start, Rider one will ride down, weaving through the bending poles, to
line B, where he/she will dismount, pick up an envelope, put it in the sack before
remounting, mount, and weave the remaining poles keeping the same pattern. The rider must
be mounted while passing the second bending pole, and must have remounted before passing
the third bending pole. Upon crossing the changeover line, rider number one will hand-off
the sack to rider number two. Riders two, three and four will complete the course in the
same manner, passing up and down the arena successively. The winning team will be the one
whose fourth rider crosses the finish line first carrying the sack containing four
envelopes.
Correction rules:
If the rider drops an envelope, he may pick it up mounted or unmounted
and replace it in the feed sack.
If an envelope falls out of the sack, the rider who dropped it must be
the one to correct the problem. All riders before that rider must ride the race in
reverse, returning all equipment to its original place.
If any poles are knocked over, they may be righted either mounted or
unmounted.
After the corrections are made, the rider must be mounted to continue
the race. The rider must restart the race from where the error was made. If necessary, the
rider must also rebend missed poles.
Special Tips:
Remember the holding
area line (6-yard line) is six yards from Line A and Line C. During the playing of
the games only the next rider out may be in front of this line. All others must be
behind it in the holding area. If there are more than one outgoing rider in front of
the 6-yard line, the team will be eliminated for that game.
A rider should get his pony used to the flapping feed sack and should
practice carrying it, mounting with it, and handing it off next to the pony. Have
the coach hold the pony when first attempting this.
Riders should follow the same bending rules as used in the bending race.
When starting the race, the rider should start with the pole on his right shoulder (left
side of the pole). After picking up the envelope, the rider should start with the pole on
his right shoulder. See tips for bending race.
All riders should stuff the envelope down to the bottom of the sack and
make sure not to knock out other envelopes.
The game is easier if the first rider rolls the top of the bag down
about one third of the way. This makes it easier for the riders to carry, stuff the
envelopes in the sack, and handoff.
Riders should make sure when vaulting that the feed sack is out of the
way so they dont sit on it or get it tangled in the reins.

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