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Games Play
Ball & Bucket Race
Ball & Cone Race
Ball & Racket Race
Balloon Race
Bending Race
Bottle Race
The Canadian Race
Carton Race
Egg & Racquet Race
Fishing Race
Five Flag Race
Golf Ball & Spoon
Hi-Low Race
Housewife Scurry
Hula-hoop Race
Hurdle Race
Litter Race
Mug Race
Mug Shuffle
Needle & Thread
Old Sock Race
Pony Club Race
Pony Express Race
Postman's Chase
Potato Race
Pyramid Race
Ring Race
Rope Race
Sack Race
Spillers Pole Race
Stepping Stone Dash
Sword Race
Tack Shop Race
Three-Legged Race
Tool Box Race
Two-Flag Race
Three-Mug Race
Windsor Castle
United
States Pony Clubs
4041 Iron Works Parkway
Lexington, KY 40511-8462
Phone: (859) 254-7669
Fax: (859) 233-4652
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| Skills
Needed: Vaulting, dunking, and handoff skills |
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Equipment Required: |
- One 5-gallon water bucket
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- Five old socks, rolled up
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Game Setup:
Place four old socks
inside the hula-hoop located three yards behind Line C. Often the hula-hoop is not used
but a circle is created using spray paint for visibility. Place a bucket on Line B. All
riders start the race behind Line A. Riders 2, 3, and 4 must start the race behind the
6-yard line. Give the fifth sock to rider 1.
Game Play:
On the signal to start, rider
number one, carrying a sock, rides to the bucket on line B and drops the sock in it. The
rider then con-tinues to the far end to pick up a sock. The rider must dismount to pick up
a sock and may dismount at any time after he has successfully dropped the sock into the
bucket, but the rider and all four feet of the pony must cross Line C (either mounted or
dismounted) before returning for the handover regardless of where the sock was picked up.
Riders number two, three and four will complete the course in the same manner in
succession with rider number four dropping the last sock into the bucket (double dunking)
on his way back. The winning team will be the one whose rider number four is first over
the finish line mounted. If the socks are knocked out of the hula hoop they need not be
placed back in.
Correction rules:
If the rider misses the
bucket, the rider may pick up the sock while mounted or unmounted and place it in the
bucket.
If the rider knocks over the
bucket, the rider may correct the equipment mounted or unmounted.
If the socks are knocked out
of the hula-hoop or painted circle, the rider does not have to replace the socks. The
rider may pick up the socks where ever they land.
Special Tips:
Remember the holding
area line (6-yard line) is six yards from Line A and Line C. During the playing of
the games only the next rider out may be in front of this line. All others must be
behind it in the holding area. If there are more than one outgoing rider in front of
the 6-yard line, the team will be eliminated for that game
Riders should remember when dunking the sock that it is not as bouncy as
a ball. The rider does not have to be quite as careful when dunking. However, dont
get sloppy when dunking. See dunking tips.
The advanced rider should use the corner vault after making the sock
pickup. See vaulting tips.
Some riders find it better to dismount right after dunking the sock and
running with the pony across Line C to pick up the sock. Advanced riders however make the
pickup short and efficient by dismounting at the socks, picking up the sock while the pony
is circling around them, vaulting on the pony and taking off. One smooth continuous move.
The incoming rider should use the 3-finger handoff. See handoffs tips.

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