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United States Pony Clubs
4041 Iron Works Parkway
Lexington, KY 40511-8462
Phone:  (859) 254-7669
Fax:  (859) 233-4652

Needle & Thread Race


Skills Needed:
  Control

Equipment Required:

  • Needle (Wooden dowel, 10" long, 1" diameter with four 1/2 " holes drilled, starting 1" from the end allowing 1/2"  between each hole).  The needle should be taped (with 2" masking tape) to a bending pole in place on Line B.  See Appendix D in the USPC Games Rule Book for a diagram on attaching the needle to the bending pole. All needle holders in all lanes should be pointed in the same direction at the start of the game.  It does not matter if they are pointing in the same direction at the end of the game.
  • One bending pole
  • Four pieces of thread ( 18" cotton shoelaces, knotted on one end. The laces should be thick enough to tie a half inch knot in them and still leave enough thread to be threaded easily  through the needle.)

Game Setup:

Place a bending pole on Line B. Attach the needle to the bending pole as shown in the diagram in the Appendix D in the USPC Games Rule Book . Each rider should start with one thread in hand. Riders 1 & 3 begin behind Line A.   Riders 2 & 4 begin behind Line C.  Riders 3 & 4 must begin the race behind the 6-yard line.

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Game Play:

The first and third riders of each team begin the game mounted and carrying a thread behind Line A. The second and fourth riders of each team begin the game mounted and carrying a thread behind Line C. On the signal to start, the first rider on each team rides to the bending pole on Line B; threads the needle and gallops on, crossing Line C. The second, third and fourth riders of each team will similarly each complete the course, up and down the arena in succession. The winning team will be the one whose fourth rider is first to cross the finish line mounted and whose team has successfully threaded the needle four times. A successfully threaded needle means that the thread ends must be on each side of the needle -  folding or bunching the thread is not allowed.


Correction rules:

  • If the rider drops the thread, he may pick it up mounted or unmounted.

  • Each rider must thread his thread while MOUNTED.

  • If the bending pole is knocked over, the rider must reset the pole, the needle, and the threads already threaded by previous riders.  This may be done mounted or unmounted.


Special Tips:

  • Remember the holding area line (6-yard line) is six yards from Line A and Line C.  During the playing of the games only the next rider out may be in front of this line.  All others must be behind it in the holding area.  If there are more than one outgoing rider in front of the 6-yard line, the team will be eliminated for that game.

  • Riders should thread the needle starting at the bottom and working their way to the top.  This way the threads already threaded in the needle will not get in the way of the next riders.



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