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Games Play
Ball & Bucket Race
Ball & Cone Race
Ball & Racket Race
Balloon Race
Bending Race
Bottle Race
The Canadian Race
Carton Race
Egg & Racquet Race
Fishing Race
Five Flag Race
Golf Ball & Spoon
Hi-Low Race
Housewife Scurry
Hula-hoop Race
Hurdle Race
Litter Race
Mug Race
Mug Shuffle
Needle & Thread
Old Sock Race
Pony Club Race
Pony Express Race
Postman's Chase
Potato Race
Pyramid Race
Ring Race
Rope Race
Sack Race
Spillers Pole Race
Stepping Stone Dash
Sword Race
Tack Shop Race
Three-Legged Race
Tool Box Race
Two-Flag Race
Three-Mug Race
Windsor Castle
United
States Pony Clubs
4041 Iron Works Parkway
Lexington, KY 40511-8462
Phone: (859) 254-7669
Fax: (859) 233-4652
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| Skills
Needed: Pickup and Handoff skills. |
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Equipment Required: |
- Two large wastebaskets (kitchen size, 13
gallon, 20" high with a 7" diameter hole cut in the bottom; a necklace of common
chain should be placed around the bottom to give it proper weight.)
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- Five flags (3 wooden dowel, ½"
diameter, a piece of cloth 6"x8" attached to one end of each of the dowels.)
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Game Setup:
Place one wastebasket upside down 3 yards behind Line C. Place the other
wastebasket upside down at Line B. Put four flags placed in the basket at Line B. The
flags should be placed at front, back, left, right positions in the wastebasket. All
riders start the race behind Line A. Give the fifth flag to rider 1.

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Game Play:
On the signal to start rider number one will ride to the other end of the arena and place
the flag he/she is carrying in the holder there. He/she will ride back, picking a
flag out of his team's holder on Line B and hand this flag to rider number two behind the
start line. Riders two, three, and four will complete the course in the same manner,
up and down the arena in succession so that at the end, the team will have placed four
flags in the holder at the far end of the arena and rider number four finishes over the
start line mounted and carrying the fifth flag. Should any rider take more than one
flag from the holder, he/she must replace the surplus, also a flag not in possession of
the rider, i.e., those that have fallen out of the container, must be picked up and
returned to the container. Holders knocked over must be reset, either mounted or
dismounted, by hand or by flag. If a flag should come off the cane, the stick may be
used to complete the race. On windy days rubber bands can be used to keep the flags
furled and prevent them from blowing over.
Correction rules:
If the rider takes
more than one flag, he must replace all but one flag.
If a rider knocks over the
wastebasket holding the flags, he must mounted or unmounted, by hand or with the flag,
replace the equipment. (Flags picked up and wastebasket righted.)
If a flag comes off the
dowel, the rider may complete the race with the dowel only.
Special Tips:
Remember the holding area
line (6-yard line) is six yards from Line A and Line C. During the playing of the
games only the next rider out may be in front of this line. All others must be
behind it in the holding area. If there are more than one outgoing rider in front of
the 6-yard line, the team will be eliminated for that game.
Riders should hold the flag
vertical (upright) when handing off. No stabbing of other riders please. See handoff tips.
Advanced riders should pick
up the flag in a windmill action. This allows the rider to pick up the flag at speed
without knocking over the wastebasket. See pickup tips.
Riders should hold the flag
near the flag end and "point it" into the wastebasket when making the drop. See putdown skills.
If necessary, when the
fourth rider is riding past the flag container at Line B on his way to Line C, he should
gently tap the remaining flag to the right side of the container. This action will make it
easier for the rider to pick up the flag on the way back. The rider is less likely to run
into the container or knock the container over if the flag is on the correct side. Other
riders might find this technique useful also when their flag is not in a good position.

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