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Games Play
Ball & Bucket Race
Ball & Cone Race
Ball & Racket Race
Balloon Race
Bending Race
Bottle Race
The Canadian Race
Carton Race
Egg & Racquet Race
Fishing Race
Five Flag Race
Golf Ball & Spoon
Hi-Low Race
Housewife Scurry
Hula-hoop Race
Hurdle Race
Litter Race
Mug Race
Mug Shuffle
Needle & Thread
Old Sock Race
Pony Club Race
Pony Express Race
Postman's Chase
Potato Race
Pyramid Race
Ring Race
Rope Race
Sack Race
Spillers Pole Race
Stepping Stone Dash
Sword Race
Tack Shop Race
Three-Legged Race
Tool Box Race
Two-Flag Race
Three-Mug Race
Windsor Castle
United
States Pony Clubs
4041 Iron Works Parkway
Lexington, KY 40511-8462
Phone: (859) 254-7669
Fax: (859) 233-4652
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| Skills
Needed: Handoff skills. |
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Equipment Required: |
- Five bending poles 24' to 30' apart.
The distance apart depends on the size of the arena.
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Game Setup:
Bending pole 3 must be placed
on Line B. Spread two bending poles on either side of pole 3. All must be between 24
and 30 apart and in a straight line. All riders start the race behind Line A. Riders
2, 3, & 4 must start the game behind the 6-yard line. Give the baton to rider 1.
Game Play:
Rider number one, carrying the baton,
rides across Line A, down the line of bending poles, passing them on alternate sides,
turns around the last pole and returns in the same manner, crossing Line A.
Once behind line A, he/she hands the baton to rider number two. Riders two, three,
and four complete the course in the same manner. The winning team will be the team
whose fourth rider crosses the final line first, mounted and carrying the baton.
Correction rules:
Riders are allowed to touch
the poles if they have been knocked in an effort to steady them or keep them from falling.
Riders must replace poles if
they are knocked over and must rebend the pole that was knocked over in the proper bending
direction. It is useful for the other team members to tell the rider which way to bend
when he is attempting to make a correction.
Special Tips:
- Remember the holding area line (6-yard line)
is six yards from Line A and Line C. During the playing of the games only the next
rider out may be in front of this line. All others must be behind it in the holding
area. If there are more than one outgoing rider in front of the 6-yard line, the
team will be eliminated for that game.
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Each rider should start
bending the poles on the side of the pole that is best for him and his pony.
However, since most riders are right-handed, it is suggested that each rider on the team
begin with the pole at their RIGHT shoulder (or on the LEFT side of the pole). This
makes it easier for team mates to help each other with corrections. Each rider is riding
the course exactly the same so there is no need to remember if the rider started on the
left or the right.
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Remember that the shortest
distance between two points is a straight line. Riders should ride the poles as straight
as possible using the legs to control the turns around the poles. Dont over steer
with your hands.
Both riders should keep
their eyes on the baton at all times until the handoff is complete. See handoff tips.
Riders should hold the baton
near the bottom. This leaves plenty of the baton available for the outgoing rider to grab.
See handoff tips.

Send E-mail to the USPC Games Committee!
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