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Games Play
Ball & Bucket Race
Ball & Cone Race
Ball & Racket Race
Balloon Race
Bending Race
Bottle Race
The Canadian Race
Carton Race
Egg & Racquet Race
Fishing Race
Five Flag Race
Golf Ball & Spoon
Hi-Low Race
Housewife Scurry
Hula-hoop Race
Hurdle Race
Litter Race
Mug Race
Mug Shuffle
Needle & Thread
Old Sock Race
Pony Club Race
Pony Express Race
Postman's Chase
Potato Race
Pyramid Race
Ring Race
Rope Race
Sack Race
Spillers Pole Race
Stepping Stone Dash
Sword Race
Tack Shop Race
Three-Legged Race
Tool Box Race
Two-Flag Race
Three-Mug Race
Windsor Castle
United
States Pony Clubs
4041 Iron Works Parkway
Lexington, KY 40511-8462
Phone: (859) 254-7669
Fax: (859) 233-4652
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Skills Needed: Handoff skills
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Equipment Required: |
- One board, 1" x 8" x 10' with
alternating grooves on each side.
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- One lance (3/4" wide, 3' long with a
1" brad driven into one end so that no more than 3/8" of the brad remains
sticking out.)
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Game Setup:
Center the 10-foot board on
Line B. Insert six round balloons (three on each side) into the slots on the board. Riders
1 & 3 start the race behind Line A and riders 2 & 4 start the race behind Line C.
Riders 3 & 4 need to be behind the 6-yard holding area line at the start of the game.
Give the lance to rider 1.
Game Play:
Rider number one, carrying the lance rides to the balloon, bursts one, rides on to the
changeover line and hands the lance to rider number two. Riders two, three, and four
complete the course in a simliar manner, up and down the arena, bursting a balloon in
succession. The winning team will be the one whose rider number four is first over
the finish line, mounted and carrying the lance.
Each rider (not the
pony) must break a balloon. In the event all of the balloons are burst before the
last rider goes, the team will be disqualified from the game.
Correction rules:
If the lance is dropped, the
rider may pick it up mounted or unmounted.
The balloon MUST
be burst with the rider mounted.
If all the balloons are
burst before rider 4 can go, then the team is disqualified.
Special Tips:
Remember the holding area
line (6-yard line) is six yards from Line A and Line C. During the playing of the
games only the next rider out may be in front of this line. All others must be
behind it in the holding area. If there are more than one outgoing rider in front of
the 6-yard line, the team will be eliminated for that game.
Riders should not whack at
the balloon. This is a good way to damage the point on the lance. A lance with a bent or
missing nail tip makes it difficult for the other riders to burst a balloon. Also,
swinging wildly at the balloons can upset the pony.
- When bursting the balloon, it is better for the rider to bend down and
come with the lance at a more horizontal position to the board. This method gives
the rider more control and makes the lance closer to the balloons so its easier to
burst the balloon.
Riders should hold the lance
about 1/3 up the lance. Do not hold the lance on the very end. Holding the lance further
down gives the rider more control when bending over to pop the balloon.
The team captain should have
everyone pick his or her balloon before starting the race. This way each rider can
concentrate on the balloon they are going to pop. However, if the rider misses, he should
just take the next most available balloon.
The rider should bend down
and prepare early for bursting the balloon. The rider should not wait
until he is right over balloons to prepare for the pop.
Many ponies are afraid of
balloons and the rider should spend a lot of time training the pony to not be afraid. Be
very patient with these ponies. If the pony remains afraid of the balloons, then you
might need to leave that pony out of the balloon race.

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